


Also means you can barely hold anything in inventory so you can't hold enough food water and medkits. Which means choose between slow battery fins and fast fins. And you need your Seaglide to outrun stuff. You find infinite lithium by following seatreaders so this is very attainable to build but either you're good at navigating and lucky or you constantly get lost and die. Oh and if it's left in an alien building I guess sometimes the building doesn't load so prawn falls into void?Ģ fully upgraded oxygen tanks will get you between all the oxygen rich alien structures. Was also running low on power so I would have had to leave it somewhere unsafe eventually no matter what. I spent a few hours setting this up only to need to go back to the chain for some health kits before I'd unlocked any teleporters.

Go back and forth a lot to create a situation where your Prawn is down there, Seamoth is about 875 meters down and Cyclops or some kind of base halfway in case of emergency. That's what I did my first playthrough and it was stressful. But the Blood Kelp Trench is really narrow and the Bulb Zone stairway makes you aggro things that really hate a Cyclops. The most annoying part about ILZ to me was you have to approach in stages and because you only tend to get the stuff you need by already having the stuff you need you end up with a bunch of sucky choices:
